![]() While I would agree that Sacred Stones is far from the best game in the series, its changes to the series’ structure were good. Still, a lot of the changes to Awakening were tried out for the first time in Sacred Stones. I started with Sacred Stones, the first game to try an Awakening like pivot for the series, but it was too rushed and too easy to have the impact that Awakening did. There was one big change that I really wanted to keep, though: the world map. Birthright was supposed to be more like Awakening Conquest was the throwback to the early games in the series. It makes sense that when Nintendo explained what the differences between the two versions were that I would go with Conquest. ![]() I liked Awakening, but I felt like it changed a little too much of the series core in an effort to expand the series fan base. ![]() I’ve stuck with the series since, only failing to really enjoy the DS game. I started with Sacred Stones, but quickly went back to play the first two GBA games, the fist using a translation patch and emulator, the only time I’ve actually completed a game that way. I am just about as much of an old fan of Fire Emblem as exists in North America. Given how the differences were explained, Conquest is that game the more closely fit with how I’ve played the series. When faced with the poorly explained choice between Fire Emblem Fates’ Birthright or Conquest versions, I went with Birthright.
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